Howdy all thought I would let you all know about my online 24/7 persistent world called "City of Melnibone".
It's based on the D&D type game called "Never Winter Nights".
Note - You will need this game to play
The City of Melnibone is loosely based on the Elric saga written by Michael Moorcock and made as close to pen and paper D&D as is possible.
Always expanding and updated almost daily, over 450 areas and growing.
Running all the best and latest mod con's like, HCR3.3b, DMFI v1_07, sea travel, unique mob respawns(no encounters), advanced AI, area dependant loot spawns, digging for buried treasure(tm), player housing, party loot notification, gambling, fishing, lootable corpses, drink from streams, hunt for food, poisonous plants, tricks and traps, crafting - including helms and shields on the radial menu, illusions and conundrums, multiple quests, unique resting system(tm), bashable doors(tm), epic level quests for each level, deity system(tm), wandering monster system(tm) , elevators, fireworks, training dummies, if it's any good it will be in the City of Melnibone.
Player base is currently small to medium (10 - 30) of regular, friendly mature players who have also donated to upgrading the server to keep it running as fast and smooth as possible, they all know who they are, many thanks yet again.
Role-playing is essential.
Game Spy - "City of Melnibone" - PW Story
Direct connect - ausnwn2.dyndns.org:5121 - No password required
Melnibone forums are hosted here at NWN Downunder
Scripter/Builder/DM - Sir Elric
It's based on the D&D type game called "Never Winter Nights".
Note - You will need this game to play
The City of Melnibone is loosely based on the Elric saga written by Michael Moorcock and made as close to pen and paper D&D as is possible.
Always expanding and updated almost daily, over 450 areas and growing.
Running all the best and latest mod con's like, HCR3.3b, DMFI v1_07, sea travel, unique mob respawns(no encounters), advanced AI, area dependant loot spawns, digging for buried treasure(tm), player housing, party loot notification, gambling, fishing, lootable corpses, drink from streams, hunt for food, poisonous plants, tricks and traps, crafting - including helms and shields on the radial menu, illusions and conundrums, multiple quests, unique resting system(tm), bashable doors(tm), epic level quests for each level, deity system(tm), wandering monster system(tm) , elevators, fireworks, training dummies, if it's any good it will be in the City of Melnibone.
Player base is currently small to medium (10 - 30) of regular, friendly mature players who have also donated to upgrading the server to keep it running as fast and smooth as possible, they all know who they are, many thanks yet again.
Role-playing is essential.
Game Spy - "City of Melnibone" - PW Story
Direct connect - ausnwn2.dyndns.org:5121 - No password required
Melnibone forums are hosted here at NWN Downunder
Scripter/Builder/DM - Sir Elric
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