When I'm designing a user interface, whether that be to a software or hardware device, one of the standard mantras is "make it easy: the user just wants whatever done". i.e. the user has a task, "Device I bought to do task, do it please and don't ask me to validate every processing option you take along the way".
What does that get us? We get stuff that is easy and quick to use. We allow person X (e.g. an artist) to undertake task Y (e.g. face morphing) to get a result (e.g. an interesting facial image within a larger artwork) that person X would not be able to do themselves, or would take much longer to do.
That's grand: we get the advantages of one branch of skill/knowledge cross-pollinating into another to the benefit of all. At the moment, everything in the garden is rosy.
Now, fast-forward a generation or more. Where are we? Well, we have a lot of good stuff and a tonne-load of bad stuff: making it easy also made everyone give it a try. Finding the good stuff is rather difficult. A new skill for a new generation. But if that was the only downside, it's well worth the cost.
Alas what I think we're starting to see is a generation (this one? the next or the one after) who really can't do many tasks at all. Almost nobody knows what device Y actually does: why would you need to know or waste your time finding out? Its there and I can do what I want and so onto the next thing.
How far can this go? A generation almost entirely ignorant of the underpinnings of what they do? I think I see a book in this... oh darn: "Dancers At The End of Time".
OK, so it’s already written, but consider just how soon will it get here?
So back to the original premise: is "simple to use" a good design?
What does that get us? We get stuff that is easy and quick to use. We allow person X (e.g. an artist) to undertake task Y (e.g. face morphing) to get a result (e.g. an interesting facial image within a larger artwork) that person X would not be able to do themselves, or would take much longer to do.
That's grand: we get the advantages of one branch of skill/knowledge cross-pollinating into another to the benefit of all. At the moment, everything in the garden is rosy.
Now, fast-forward a generation or more. Where are we? Well, we have a lot of good stuff and a tonne-load of bad stuff: making it easy also made everyone give it a try. Finding the good stuff is rather difficult. A new skill for a new generation. But if that was the only downside, it's well worth the cost.
Alas what I think we're starting to see is a generation (this one? the next or the one after) who really can't do many tasks at all. Almost nobody knows what device Y actually does: why would you need to know or waste your time finding out? Its there and I can do what I want and so onto the next thing.
How far can this go? A generation almost entirely ignorant of the underpinnings of what they do? I think I see a book in this... oh darn: "Dancers At The End of Time".
OK, so it’s already written, but consider just how soon will it get here?
So back to the original premise: is "simple to use" a good design?
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