Announcement

Collapse

Welcome to Moorcock's Miscellany

Dear reader,

Many people have given their valuable time to create a website for the pleasure of posing questions to Michael Moorcock, meeting people from around the world, and mining the site for information. Please follow one of the links above to learn more about the site.

Thank you,
Reinart der Fuchs
See more
See less

Energy/Action Points

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Energy/Action Points

    Energy/Action Points}


    Per Round-
    50 P for each Player Character.


    Some Actions might require
    Stat and/or Skill dice rolls, even if it's not listed here.


    Actions:

    Talking -0 Points
    Strike a Match -0 Points
    Walking -5 Points
    Whistle Dixie -5 Points
    Running -15 Points
    (Long Distance) -20 P

    Duck Down -5 Points
    To Signal -5 Points
    Dodge -5 P
    Evasive Dodge -10 P
    Jump -10 P
    Long Jump -20 P

    Acrobatics -50 P

    Light Work -10 P
    Medium Work -20 P
    Heaviest Work -50 P



    Garden Work -15 P
    Hammer/Build -15 P
    Shovel/Dig -15 P
    Mine Work -40 P
    Smith Work -40 P
    Laying Rail -45 P



    To Drink one whiskey shot -5 P
    To Drink a mug of beer -5 P
    To Drink from a bottle -10 P
    To Gamble -30 P
    Play Music -25 P


    Open Lock -5 P
    Burgle Item -10 P

    Light Torch/Lantern -10 P
    Light a Fire -15 P
    Chew/Smoke Tobacco -5 P


    Gather Food/Water -10 P
    Gather Item -15 P
    Use Special Item -30 P
    Use Artifact -50 P

    Use Blanket -5 P
    Add Clothing -10 P

    Use Light Bandage -30 P
    Treat Heavy Wounds -50 P

    Board Train -20 P
    Short Ride Buggy/Stagecoach -30 P
    Ride Horse -40 P
    Long Ride Horse or Carriage -50 P

    Grab a Rattlesnake and Bite the snake 50 P and AGL+ DEX Rolls


    Elbow Strike -5 P
    Hair Grab -10 P
    Attempt to Disarm Adversary -20 P

    One Wild Punch -10 P
    Two-Wild Punches -15 P
    One Wild Kick -15 P
    Two-Wild Kicks -25 P

    Body Grab 20 P
    Leg Grab Take Down 30 P
    Full Wrestle -50 P
    Strangle or Choke Hold 50 P



    Combat Ground Roll -20 P
    Double-leg, drop kick -20 P
    Two-hands-together, hammer fist hit -30 P
    Empty Hand Combat -25 P
    Special Hand-to-Hand Combat -50 P









    Range:

    Fire Handgun Once -10 P
    (usually 1-3 shots, per round, for revolvers, single shot capacity sidearms = 1 shot per round)
    Fire Long Arm/Rifle -20 P
    (usually 1-3 shots per round, if there is a tube magazine, if not
    1 shot per round)
    Fire Shotgun -30 P
    (1-2 shots per round)
    Bow -25 P
    (1 arrow shot per round)
    Throw Spear -15 P
    (1 per round)
    Throwing Blade -5 P
    (1-2 per round)

    Close Quarters:

    Melee Attack -30 P
    Back Melee or Non-Weapon Back Attack -50 P

    Other Action:

    The GM will assign points when needed. Thank you.
    *********

    Last edited by lemec; 05-30-2014, 10:38 PM. Reason: Adding to the list

    "With a deep, not-unhappy sigh, Elric prepared to do battle with an army." (Red Pearls)
    - Michael Moorcock

  • #2
    Profession Points}

    100 PP for each PC.

    Used throughout the game to obtain things related to the PC Class, and to spend while performing various acts and moving through different aspects of the Profession.
    *********

    "With a deep, not-unhappy sigh, Elric prepared to do battle with an army." (Red Pearls)
    - Michael Moorcock

    Comment


    • #3
      Action Points = AP
      Profession Points = PP
      Energy Craft = EC (advanced game use)



      Standard Level 1, Main PC Class}


      Actor +15 PP
      Army Scout +50 AP, +75 PP
      Artist +30 PP
      Bard (non magical) +65 PP
      Bare Knuckle Brawler +10 AP, +30 PP
      Blacksmith +10 AP, +60 PP
      Boatman +5 PP
      Bodyguard +10 AP, +5 PP
      Bootlegger +30 AP, +30 PP
      Bounty Killer +70 AP, +50 PP
      Builder +15 PP
      Burglar +10 AP, +100 PP
      City Slicker +5 PP
      Dentist +20 PP
      Digger +5 AP, +10 PP
      Doctor (general) +25 PP
      Drifter +5 PP
      Ex-Rebel (CSA) Infantry +50 AP, +20 PP
      Ex-Union (USA) Infantry +50 AP, +20 PP
      Farmer +10 AP, +25 PP
      Fisherman +5 PP
      Forger +120 PP
      Gambler+20 AP, +100 PP
      Gunslinger +60 AP, +30 PP
      Hunter +5 AP, +5 PP
      Locksmith +5 AP, +15 PP
      Manure Specialist +5 PP
      Medicine Person +25 PP
      Monk +20 PP
      Mountain Man +20 AP, +80 PP
      Person of Science (some college) +10 AP, +20 PP
      Preacher (generic) +10 PP
      Priest +25 PP
      Prospector +50 PP
      Reporter +25 PP
      Reverend (specific) +15 PP
      Sawbones 75 AP, +30 PP
      Scribe +5 AP, +10 PP,
      Shill +10 AP, 70 PP
      Skinner +25 PP
      Spy +5 AP, +100 PP
      Swineherd +10 AP, +15 PP
      Translator +10 AP, +25 PP
      Trapper +5 AP, +5 PP
      Vaquero +25 AP, +20 PP
      Last edited by lemec; 06-01-2014, 10:44 AM. Reason: Point Adition.

      "With a deep, not-unhappy sigh, Elric prepared to do battle with an army." (Red Pearls)
      - Michael Moorcock

      Comment

      Working...
      X