Just found myself wondering about the storytelling modes that contributors to Prototype X found themselves gravitating towards.
Did people feel more comfortable with tragedy, or comedy? Or something in between?
I like Shakespearean and Racinian tragedy quite a bit, but I didn't even consider essaying something in that mode. For genuine tragedy to work, one must start with a protagonist who is in some (or many) ways admirable, then show his fall due to circumstance or personal failing.
Constructing a character that one feels is in some way "great" is a daunting task. It's much easier to describe something we find silly or funny or contemptible -- or all 3 at once.
I wonder how other people feel about this issue.
LSN ("anything for a cheap laugh")
Did people feel more comfortable with tragedy, or comedy? Or something in between?
I like Shakespearean and Racinian tragedy quite a bit, but I didn't even consider essaying something in that mode. For genuine tragedy to work, one must start with a protagonist who is in some (or many) ways admirable, then show his fall due to circumstance or personal failing.
Constructing a character that one feels is in some way "great" is a daunting task. It's much easier to describe something we find silly or funny or contemptible -- or all 3 at once.
I wonder how other people feel about this issue.
LSN ("anything for a cheap laugh")
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